So what have I been doing? Well my project have shifted and warped into a new thing entirely. Feeling uninspired by mech design and the enormity of the previous project I decided to focus on a single large character sculpt. I've wanted to create a big monster so I've been throwing around some concepts and mood boards.
So the idea of sublime fear personified in natural disasters struck me and I decided to push a few concepts out in that direction
I set these out for peer review while I considered what to do next. Most people liked the 'spawn' concept. Many cited because of the recognizable forms and disturbing inhuman form. I'm not actually for the idea of making a 'spawn' its a used concept that's kind of IP of Game Workshop, although it add some interesting directions to practice anatomy. The other clear favourite was the 'stone giant' and 'Pyroclasm' which use the elemental giant troupe applied to natural disasters.
The final thought I had concepting wise was what systems would I like this to be for. I could keep it fairly general use but I feel that picking a system and creating alpha rules for the monster would help me developing my concept. I think the old DnD 3.5 / Pathfinder rules would be an appropriate system to do this in as they are open source and have monster creation rules in built (meaning all I have to worry about is balancing). Creating some backstory will be a later development concern.
So whats next? Next I need to look at the key modeling aspects of my concepts. All of them will benefit from continued human anatomy study. Im interested in sculpting wave/cloud forms for all these concepts either as an aspect of motion or as actual clouds in sculpture.